

I wish to thank Challenger and GMP whose help made this TAS much better than it would have otherwise been. Also, cutscenes are not skippable, bloating the TAS runtime with end-level music. Most notably, the wide-wall skip used in the DOS TAS is not doable in this version. The number of states explored (re-record count) by the bot was: 29,387,141,175.Īfter finishing this TAS, we realized that there are indeed several differences with respect to the DOS version. I ran the bot on parallel computers to find the best way to complete the community's established route. Instead, I used this game as surrogate since (a) it is very close in dynamics to the DOS version, and (b) I can connect my route generating bot (Jaffar) to an emulator (BlastEm, in this case). However, since there is no open-source DOS version of PoP2, I could not connect my exploration bot directly to it.

The motivation for this project was to apply bot-based exploration to the DOS Prince of Persia 2, after the success with the first game ( ).
#Bmw ista p the programing status is 12 Patch#
A patch had to be applied to fix a game-breaking bug that prevents the Kid from jumping on the horse. This is the genesis version of Prince of Persia 2 (1996) that has never been officially released, but instead only recently surfaced/leaked.
